Real life just seemed to have caught up with me lately, so I'm not sure if I'd make it work at the end. But still, we'll see……
Right now I have this much (and then some) down at least.
Premise » It was actually the Familiar that made the Wizard, instead of the other way around.
Animals have long been more sensitive than humans to the supernatural, as they are more basic and did not have as many subjective views as humans on how things "should" work. They just knew that the world worked "thus", and smart enough to leave it as that. Over the times there began to have animals that are especially sensitive, whose "anima" were far more active even when compared to other animals, that they became living conduits of mystic energies, or "spirit guides". Ones that could draw on the energies of nature to enlighten themselves to a limited degree, and from that a mind to comprehend, even communicate with the human social culture that had became the ruling culture of this planet.
Yet the animals still lack the abilities that brought humans to the top of the food chain. They just did not have the imagination and creativity necessary for true magic, while humans had the capability but none of the actual abilities for it.
Without Wizards, the Familiars were but some weird, talking animals.
Without Familiars, the Wizards and Shamens would be no better than the next snakeoil salesman.
Nobody remembered when the two sides began to caught up with each other, but it's been a beautiful relationship ever since.
Even to this day.
Talking animal isn't hard to come up with ideas. The problem is trying to not get something by the Ironclaw route.
(This is still going to be a wizard game, but the animals will be the focal point though.)