I'm definitely thinking of doing some more work on "The Eighth Sea".
I'd like to think that I got to the point in the contest where I developed the concept enough to be playable, included enough rules to allow a fully playable roleplaying system, but provided some hints as to where the system could be expanded further.
How well I succeeded in projecting this concept to my intended audience…well, that's left to the verdict of the contest organisers and anyone who's willing to give some feedback.
There are a few more aspects that I'd like to explore in a bit more depth before the game is fully rounded. Such as ship-to-ship conflict which is barely touched by the rules I've developed (but it's a concept that is definitely alluded to). I'd add maybe another ten pages of rules (some of which I lost from one of the final drafts when my wife was playing around with the computer, but this is no time for excuses), this would include effects from changing timestreams and more detail about jumping tmthrough the timeline.
I'd add another forty+ pages worth of background detail, because I think a setting like this needs a lot more rich descriptions and dynamic NPCs to help bring it to life in a meaningful way. A fully mapped out port with an array of inter-related NPCs, a fully described example of character generation, a few more examples of how storytelling can be revealed through the game. Maybe some ideas about the kinds of advanced concepts that can be touched on by a game like this.
In all I'd go for about 120 or so pages of good solid text, this would be expanded to 130 pages or so once flavour text, examples and were added. Then push it up to 200 pages or so with plenty of images (but that's just my style).
So in short, I'm thinking of working it up into a saleable product, and if I manage to get that done in time for a future version of this contest, I'd be willing to offer a copy as a prize to future competitors.