Many apologies for my laxness in internet dilligence. I have been otherwise occupied, enjoying the fine weather, pretty cyclists and new art supplies!
Some things in life are simply beyond your reach. Your deepest desire remains unfulfilled. Try as you might, you cannot cure cancer. You cannot bend your government to your will. You cannot fly.
Fortuitous, then, that this very morning as you went about your daily business you discovered an angel.
Angels in RPGs for the most part have been either angsty, cigarette smoking, trenchcoated badasses or pure, holy, sword swinging badasses. Actually, most everything has done some run as an angsty, cigarette smoking, trenchcoated badass, but anyways. I like the classical view of angels as being great and dreadful beings, forces of nature in their own right. Something that powerful almost stretches into vast alien unknowable teritory, which suits me just fine.
A poke through wikipedia later and I come across this:
Tennin are mentioned in Buddhist sutras, and these descriptions form the basis for depictions of the beings in Japanese art, sculpture, and theater. They are usually pictured as unnaturally beautiful women dressed in ornate, colorful kimonos (traditionally in five colors), exquisite jewelry, and flowing scarves that wrap loosely around their bodies.
Tennin can fly, a fact generally indicated in art by their colored or feathered kimonos, called hagoromo ("dress of feathers"). In some legends tennin are unable to fly without these kimonos (and thus cannot return to heaven).
It goes on to relate a tale of a fisherman who hides the kimono of a Tennin to force her to marry him. Now there's something.
So, its a game where you manipulate vast and terrible alien beings, that you might fly with their wings.
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The game revolves around your characters attempting to make use of various weaknesses the angel is subject to, called Feathers. Like "if you yell at an angel, it will fall silent for a day," or "an angel cannot touch metal" or "stealing an angel's kimono…" Feathers are created by players as the game progresses, and making use of Feathers are the only way you will be able to achieve your goals. You are effectively writing the mythology of angels on the fly.
One part of the game I'm particularly proud of is Traits. Traits are how your character accomplishes things, defined by the emotion of the action. You'll have traits like "rage," "honour," "lust," etc. So rage leads to, well, angry, possibly violent actions. Everything you do is filtered through your chosen traits.
Now here's the cool part. During the game, other players can buy off a currency you accumulate to redefine your traits. You can be half-way through a conflict and have the trait you are using be redefined as "happiness." Your character's redemption or fall is in the hands of your fellow players.